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Retro Rampage
My gratest achievement and A-Level computer science coursework.
Where do I begin, a 2 year project worked 100% by yours truly.
This really deserves it's own page it's that big, but I'll try and fit the important stuff...
During my A-Level computer science course, we were told we had to make a project of our own. The module was very guided and I wasn't that interested in their planned project. I decided to take a risk and commit to what I knew I would thrive at, which was making a game using Pygame in python!
I followed a full software development model including documentation, I also setup a public viewing where people came and played my game, then I asked for feedback for my documentation, twice!
I followed a full software development model including documentation, I also setup a public viewing where people came and played my game, then I asked for feedback for my documentation, twice!

Map design

Menu animations & effects

First public demo
Second public demo
Writen feedback from demos

Demo feedback
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Asteroids clone
Where I originally taught myself how to use Pygame and my life's career started!
I liked watching repair videos of retro arcade machines on youtube, and that got me interested...
Could I make my own version of a retro arcade game? The answer was yes!
Pygame is a library for python to specifically create games, though I had no idea what I was doing, the documentation is very good and enabled me to teach myself how to create a game using pygame.
This asteroids clone genuinely draws each line individually, everything. I even searched up some of the original documentation to recreate the asteroids perfectly in my version.
Sadly I never got to finish this as I started my A-Level coursework as I was working on this, but to be honest I didn't really know what I was doing. There are no physics, velocity, sound. It's more of a demo, but still worth it for learning so that I could program Retro Rampage effectively!
Could I make my own version of a retro arcade game? The answer was yes!
Pygame is a library for python to specifically create games, though I had no idea what I was doing, the documentation is very good and enabled me to teach myself how to create a game using pygame.
This asteroids clone genuinely draws each line individually, everything. I even searched up some of the original documentation to recreate the asteroids perfectly in my version.
Sadly I never got to finish this as I started my A-Level coursework as I was working on this, but to be honest I didn't really know what I was doing. There are no physics, velocity, sound. It's more of a demo, but still worth it for learning so that I could program Retro Rampage effectively!
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